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snakeii
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snakeii.doc
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1994-06-03
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Snake II
$VER: SnakeII DOC 02.03.1994 by Carsten Orthbandt
Author: Carsten Orthbandt
PREFACE
The program SnakeII and this documentation may be freely distributed
as long as no more than a nominal fee is charged.
No commercial usage is permitted without written permission from
the autor (address given below).
THIS SOFTWARE IS PROVIDED AS IS. THE AUTHOR IS NOT RESPONSIBLE FOR
ANY DAMAGES CAUSED BY THIS PROGRAM.
INTRODUCTION
There is a nice WB Game called Snake. It´s really great. But there
are several features missing:
- Font sensitivity
- User defined magnification
- User defined game field size
- User defined keys
- Highscores
Now, there is Snake II. It offers all these features and some more.
REQUIREMENTS
Snake II requires Workbench 2.0 (or higher) and
reqtools.library © by Nico François.
INSTALLATION
Simple. The only file needed is the program itself. When highscores
or settings are saved first time, a file ENVARC:snake.prefs is created.
It will be updated every time you achive a highscore or save the
settings.
USAGE
You have to move the snake through the game field using the keys
defined in settings. Default are cursor keys and `P` for pause.
There are stones appearing on the screen. After a while they will
disappear. Their functions are:
White stones: If you eat them, the length of your snake and your
score will grow.
Black stones: They will kill you immedately.
Special stones: The colour of these stones is the last of your
Workbench palette.
There are two kinds of specials:
SpeedUp : Increases game speed for a little time.
KeySwap : Swaps control keys for a limited time.
Each Special comes with a scoreup of 10000 points.
HIGHSCORES
The highscores display may be toggled on/off by pressing
right Amiga + `H`.
OPTIONS
Window Size : Set game field magnification to allow playing
on a 1280x1024 WB too.
Resolution : Size of game field.
Settings : Define key assignments by pressing the buttons
followed by the key to assign.
Prevent reverse: If enabled, you cannot run backwards.
Deadly bounds: If disabled, bounds are skipped.
PubScreen: If enabled, You will be asked for the name
of the pubscreen to open SnakeII on.
SCORING
The scoring depends on:
- Resolution (higher - more score)
- Deadly Bounds (on - more score)
- Prevent reverse (off - more score)
AUTHOR
Carsten Orthbandt
Hagedornstraße 71
12487 Berlin
GERMANY
email to:
s6357@fb1.fhtw-berlin.de
Beta test: Magnum/Development